I have more than 100 peer-reviewed scientific publications in highly cited international journals and conferences. You may find the complete list of my publications in my full CV here
Look in https://www.mendeley.com/ for preprints of my manuscripts.
Editorials and Journal articles (selected):
Look in https://www.mendeley.com/ for preprints of my manuscripts.
Editorials and Journal articles (selected):
- Mavri, A., Ioannou, A., & Kitsis, A. (2025). Designing EdTech tools using a codesign model: a multi-stakeholder design case. CoDesign, 1–27. https://doi.org/10.1080/15710882.2025.2540928
- Ioannou, A., & Retalis, S. (2025). Building Entrepreneurial Self-Efficacy in the EdTech Sector: The Impact of an Entrepreneurship Education Program. International Journal of Information and Learning Technology. https://doi.org/10.1108/ijilt-12-2023-0234
- Ioannou, A., Miliou, O., Adamou, M., Timotheou, S., Kitsis, A., Mavri, A. (2024). Understanding Practising and Assessment of 21st-century Skills for Learners in Makerspaces and Fablabs, Education and Information Technologies, https://link.springer.com/article/10.1007/s10639-024-13178-w
- Ioannou, A., Miliou, O., Georgiou, Y., Timotheou, S., Barkhuus, L, & Rode, J (2024). Learning design for short-duration e-textile workshops: Outcomes on knowledge and skills. Education Tech Research Dev, https://doi.org/10.1007/s11423-024-10411-8
- Ioannou, A., & Gravel, B. E. (2024). Trends, tensions, and futures of maker education research: a 2025 vision for STEM+ disciplinary and transdisciplinary spaces for learning through making. Educational technology research and development, 1-14. (Special Issue Editor)
- Miliou, O., Adamou, M., Mavri, A., & Ioannou, A. (2023). An exploratory case study of the use of a digital self-assessment tool of 21st-century skills in makerspace contexts. Educational technology research and development, 1-22.
- Timotheou, S., Miliou, O., Dimitriadis, Y., Villagrá, S., Giannoutsou, N., Cachia, R., Martínez-Monés, A., & Ioannou, A. (2023). Impacts of digital technologies on education and factors influencing schools' digital capacity and transformation: A literature review. Education & Information Technologies, 1-32.
- Ioannou, A., Bhagat, K. K., & Johnson-Glenberg, M. C. (2021). Guest Editorial: Learning Experience Design: Embodiment, Gesture, and Interactivity in XR. Educational Technology & Society, 24(2), 73–76. https://www.jstor.org/stable/27004932 (Special Issue Editor)
- Socratous, C., & Ioannou, A. (2021). Structured or unstructured educational robotics curriculum? A study of debugging in block-based programming. Educational Technology Research and Development, 69(6), 3081-3100.
- Georgiou, Y., Tsivitanidou, O., & Ioannou, A. (2021). Learning experience design with immersive virtual reality in physics education. Educational Technology Research and Development, 69(6), 3051-3080.
- Tsivitanidou, O. E., Georgiou, Y., & Ioannou, A. (2021). A Learning experience in inquiry-based physics with immersive virtual reality: Student perceptions and an interaction effect between conceptual gains and attitudinal profiles. Journal of Science Education and Technology, 30(6), 841-861.
- Timotheou, S., & Ioannou, A. (2021). Learning and innovation skills in making contexts: a comprehensive analytical framework and coding scheme. Educational Technology Research and Development, 1-29.
- Mavri, A., Ioannou, A., & Loizides, F. (2021). Value creation and identity in cross-organizational communities of practice: A learner's perspective. The Internet and Higher Education, 51, 100822.
- Timotheou, S., & Ioannou, A. (2021). Collective creativity in STEAM Making activities. The Journal of Educational Research, 114(2), 130-138.
- Mavri, A., Ioannou, A., & Loizides, F. (2021). Cross-organisational Communities of Practice: enhancing creativity and epistemic cognition in higher education. The Internet and Higher Education, 49, 100792.