Refereed Journals, Refereed Conference Proceedings, Edited Books, Edited Volumes
My scholar link is: https://scholar.google.com/citations?user=RT7cgC8AAAAJ&hl=en
ORCID id: 0000-0002-3570-6578
Refereed Journals
Refereed Conference Proceedings
Chapters/Reports
Edited Books/Edited Volumes
My scholar link is: https://scholar.google.com/citations?user=RT7cgC8AAAAJ&hl=en
ORCID id: 0000-0002-3570-6578
Refereed Journals
- Timotheou, S., Miliou, O., Dimitriadis, Y., Sobrino, S. V., Giannoutsou, N., Cachia, R., ... & Ioannou, A. (2022). Impacts of digital technologies on education and factors influencing schools' digital capacity and transformation: A literature review. Education and Information Technologies, 1-32.
- Miliou, O., Ioannou, A., Georgiou, Y., Vyrides, I., Xekoukoulotakis, N., Willert, S., Andreou, A., Andreou, P., Komnitsas, K., Zaphiris, P., & Yiatros, S. (2022). The Design of a Postgraduate Vocational Training Programme to Enhance Engineering Graduates’ Problem-solving Skills through PBL. International Journal of Engineering Education, 38(5A), 1257–1273. https://www.ijee.ie/1atestissues/Vol38-5A/07_ijee4235.pdf
- Socratous, C., & Ioannou, A. (2022). Evaluating the Impact of the Curriculum Structure on Group Metacognition During Collaborative Problem-solving Using Educational Robotics. TechTrends, 1-13.
- Socratous, C., & Ioannou, A. (2021). Structured or unstructured educational robotics curriculum? A study of debugging in block-based programming. Educational Technology Research and Development, 69(6), 3081-3100.
- Georgiou, Y., Tsivitanidou, O., & Ioannou, A. (2021). Learning experience design with immersive virtual reality in physics education. Educational Technology Research and Development, 69(6), 3051-3080.
- Tsivitanidou, O. E., Georgiou, Y., & Ioannou, A. (2021). A Learning experience in inquiry-based physics with immersive virtual reality: Student perceptions and an interaction effect between conceptual gains and attitudinal profiles. Journal of Science Education and Technology, 30(6), 841-861.
- Komodiki, A., Charalambides, A., & Ioannou, A. (2021). The development of environmental science agency for primary school students through an environmental entrepreneurship intervention programme. Entrepreneurship Education, 1-17.
- Timotheou, S., & Ioannou, A. (2021). Learning and innovation skills in making contexts: a comprehensive analytical framework and coding scheme. Educational Technology Research and Development, 1-29.
- Mavri, A., Ioannou, A., & Loizides, F. (2021). Value creation and identity in cross-organizational communities of practice: A learner's perspective. The Internet and Higher Education, 51, 100822.
- Timotheou, S., & Ioannou, A. (2021). Collective creativity in STEAM Making activities. The Journal of Educational Research, 114(2), 130-138.
- Ioannou, A., Bhagat, K. K., & Johnson-Glenberg, M. C. (2021). Guest Editorial: Learning Experience Design: Embodiment, Gesture, and Interactivity in XR. Educational Technology & Society, 24 (2), 73–76.
- Ioannou, A. (2021). Learning games shifting to digital. Educational Technology Research and Development, 69(1), 141-143.
- Ioannou, A. (2021). Mobile game-based learning in the era of “shifting to digital”. Educational Technology Research and Development, 69(1), 173-175.
- Jevremovic, A., Zaphiris, P., Adamovic, S., Mottus, M., & Ioannou, A. (2021). Applying information theory and entropy to eliminate errors in mouse-tracking results. arXiv preprint arXiv:2105.06320.
- Georgiou, Y., Ioannou, A., & Kosmas, P. (2021). Comparing a digital and a non-digital embodied learning intervention in geometry: can technology facilitate?. Technology, Pedagogy and Education, 1-19.
- Mavri, A., Ioannou, A., & Loizides, F. (2021). Cross-organisational Communities of Practice: enhancing creativity and epistemic cognition in higher education. The Internet and Higher Education, 49, 100792.
- Kyrlitsias, C., Christofi, M., Michael-Grigoriou, D., Banakou, D., & Ioannou, A. (2020). A Virtual Tour of a Hardly Accessible Archaeological Site: The Effect of Immersive Virtual Reality on User Experience, Learning and Attitude Change. Frontiers in Computer Science, 2, 23.
- Mavri, A., Ioannou, A., & Loizides, F. (2020). Design students meet industry players: Feedback and creativity in communities of practice. Thinking Skills and Creativity, 37, 100684.
- Mavri, A., Ioannou, A., & Loizides, F. (2020). The assessment scale for creative collaboration (ASCC) validation and reliability study. International Journal of Human–Computer Interaction, 36(11), 1056-1069.
- Mavri, A., Ioannou, A., & Loizides, F. (2020). A Cross-organizational Ecology for Virtual Communities of Practice in Higher Education. International Journal of Human–Computer Interaction, 36(6), 553-567.
- Tsivitanidou, O., & Ioannou, A. (2020). Citizen Science, K-12 science education and use of technology: a synthesis of empirical research. Journal of Science Communication, 19(4), V01. DOI: https://doi.org/10.22323/2.19040901
- Georgiou, Y., Ioannou, A. (2020). Developing, Enacting and Evaluating a Learning Experience Design for Technology-Enhanced Embodied Learning in Math Classrooms. TechTrends, 65, 38-50.
- Ioannou, M., & Ioannou, A. (2020). Technology-enhanced Embodied Learning: Designing and Evaluating a New Classroom Experience. Educational Technology & Society, 23 (3), 81–94.
- Vasiliou, C., Ioannou, A., & Zaphiris, P. (2020). From behaviour to design: implications for artifact ecologies as shared spaces for design activities. Behaviour & Information Technology, 39(4), 463-480.
- Georgiou, Y., & Ioannou, A. (2019). Teachers’ concerns about adopting technology-enhanced embodied learning and their mitigation through Professional Development. Journal of Technology and Teacher Education, 27(3), 335-371.
- Chairs Constantine Stephanidis, Gavriel Salvendy, Members of the Group Margherita Antona, Jessie Y. C. Chen, Jianming Dong, Vincent G. Duffy, Xiaowen Fang, Cali Fidopiastis, Gino Fragomeni, Limin Paul Fu, Yinni Guo, Don Harris, Andri Ioannou, Kyeong-ah (Kate) Jeong, Shin’ichi Konomi, Heidi Krömker, Masaaki Kurosu, James R. Lewis, Aaron Marcus, Gabriele Meiselwitz, Abbas Moallem, Hirohiko Mori, Fiona Fui-Hoon Nah, Stavroula Ntoa, Pei-Luen Patrick Rau, Dylan Schmorrow, Keng Siau, Norbert Streitz, Wentao Wang, Sakae Yamamoto, Panayiotis Zaphiris & Jia Zhou (2019) Seven HCI Grand Challenges, International Journal of Human–Computer Interaction, 35:14, 1229-1269, DOI: 10.1080/10447318.2019.1619259 [WHITE PAPER]
- Georgiou, Y., Ioannou, A., & Ioannou, M. (2019). Investigating Immersion and Learning in a Low-Embodied versus High-Embodied Digital Educational Game: Lessons Learned from an Implementation in an Authentic School Classroom. Multimodal Technologies and Interaction, 3(4), 68.
- Kosmas, P., Ioannou, A., & Zaphiris, P. (2018). Implementing embodied learning in the classroom: Effects on children’s memory and language skills. Educational Media International, 56(1), 59-74.
- Ioannou, A. (2018). A model of gameful design for learning using interactive tabletops: enactment and evaluation in the socio-emotional education classroom. Educational Technology Research and Development, 67 (2), 277-302.
- Constantinou, V., Ioannou, A., Klironomos, I., Antona, M., & Stephanidis, C. (2018). Technology support for the inclusion of deaf students in mainstream schools: a summary of research from 2007 to 2017. Universal Access in the Information Society, 1-6.
- Antoniou, C., & Ioannou, A. (2018). Technology for Social Change in School Contexts: A New Landscape for K-12 Educational Technology Research. Education and Information Technologies, 23(6), 2363-2378.
- Ioannou, A., & Makridou, E. (2018). Exploring the potentials of educational robotics in the development of computational thinking: A summary of current research and practical proposal for future work. Education and Information Technologies, 1-14.
- Kosmas, P., Ioannou, A., & Retalis, S. (2018). Moving Bodies to Moving Minds: A Study of the Use of Motion-Based Games in Special Education. TechTrends, 62 (6), 594–601.
- Ioannou, A., Constantinou, V. (2018). Embracing Collaboration and Social Perspective Taking
using Interactive Tabletops. TechTrends, 62(4), 403-411. - Ioannou, A., Blackburn, J., Stringhini, G., De Cristofaro, E., Kourtellis, N., & Sirivianos, M. (2018). From risk factors to detection and intervention: a practical proposal for future work on cyberbullying. Behaviour & Information Technology, 37(3), 258-266.
- Vasiliou, C., Ioannou, A., Stylianou-Georgiou, A., & Zaphiris, P. (2017). A Glance into Social and Evolutionary Aspects of an Artifact Ecology for Collaborative Learning through the Lens of Distributed Cognition. International Journal of Human–Computer Interaction, 33(8), 642-654.
- Parmaxi, A., Vasiliou, C., Ioannou, A., Kouta, C. (2017). Empowerment of women through an innovative e-mentoring community platform: implications and lessons learned.The Journal of Community Informatics, 13(3), 36—53.
- Constantinou, V., Ioannou, A., & Diaz, P. (2016). Inclusive access to emergency services: an action research project focused on hearing-impaired citizens. Universal Access in the Information Society, 1-9.
- Sourmelis, T., Ioannou, A.,& Zaphiris (2016). Massively Multiplayer Online Role Playing Games (MMORPGs) and the 21st Century Skills: A comprehensive research review from 2010-2016. Computers in Human Behavior, 67, 41-48.
- Constantinou, V., & Ioannou, A. (2016). Technology-enhanced learning in sports education using clickers: Satisfaction, performance and immediacy, International Journal of Education and Development using Information and Communication Technology (IJEDICT), 2016, 12 (2), 68-79.
- Parmaxi, A., Zaphiris, P., & Ioannou, A. (2016). Enacting artifact-based activities for social technologies in language learning using a design-based research approach, Computers in Human Behavior, 63, 556-567.
- Ioannou, A., Vasiliou, C.,& Zaphiris, P. (2016). Problem Based Learning in Multimodal Learning Environments: Learners’ Technology Adoption Experiences. Journal of Educational Computing Research, 54 (7), 1022-1040.
- Ioannou, A., & Antoniou, C (2016). Tabletops for Peace: Technology Enhanced Peacemaking in School Contexts. Educational Technology & Society, 19 (2), 164-176.
- Zaphiris, P., Ioannou, A., Parmaxi, A., & Vasiliou, C. (2016). Cyprus interaction lab. interactions, 23(3), 16-19.
- Ioannou, A., Loizides, F., Vasiliou, C., Zaphiris, P., & Parmaxi, A. (2015). Tabletop support for collaborative design: an initial evaluation of IdeaSpace.Educational Media International, 1-12.
- Ioannou, A., Vasiliou, C., Zaphiris, P., Arh. T., Klobučar, T., & Pipan, M. (2015). Creative multimodal learning environments and blended interaction during problem-based activity in HCI education. TechTrends, 59 (2), 47-56.
- Ioannou, A., Andreou, E., Christofi, M. (2015). Preschoolers’ interest and caring behaviour around a humanoid robot. TechTrends, 59 (2), 23-26.
- Ioannou, A., Brown, S.W., & Artino, A.R. (2015). Wikis and forums for collaborative problem-based activity: A systematic comparison of learners’ interactions. The Internet and Higher Education, 24, 35-45.
- Vasiliou, C., Ioannou, A., & Zaphiris, P. (2014). Understanding collaborative learning activities in an information ecology: A distributed cognition account. Computers in Human Behavior, 41, 544-553.
- Ioannou, A., Demetriou, S., Mama, M. (2014). Exploring factors influencing collaborative knowledge construction in online discussions: Student facilitation and quality of initial postings. American Journal of Distance Education, 28 (3), 183-195.
- Ioannou, A., Zaphiris, P., Loizides, F., & Vasiliou, C. (2013). Let's talk about technology for peace: A systematic assessment of problem-based group collaboration around an interactive tabletop. Interacting with Computers, 27(2), 120-132.
- Zaphiris, P., Ioannou, A., Loizides, F., & Vasiliou, C. (2013). User experience in using surface computing for collaborative decision making. Interactive Technology and Smart Education Journal, 10(4), 297-308. doi: 10.1108/ITSE-11-2012-0030
- Parmaxi, A., Zaphiris, P., Papadima-Sophocleous, S. & Ioannou, A. (2013). Mapping the landscape of Computer Assisted Language Learning: An inventory of research. Interactive Technology and Smart Education Journal, 10(4), 252-269. doi: 10.1108/ITSE-02-2013-0004
- Ioannou, A., Stylianou-Georgiou, A. (2012). Mashing-up wikis and forums: A case study of collaborative problem-based activity. Educational Media International, 49 (4), 303-316.
- Ioannou, A. (2011). Online collaborative learning: The promise of wikis. International Journal of Instructional Media, 38(3), 213-223.
- Ioannou, A., & Artino, A. R. (2010). Learn more, stress less: Exploring the benefits of collaborative assessment. College Student Journal, 44, 189-199.
- Ioannou, A., & Artino, A. R. (2010). Using a classroom response system to support active learning in an educational psychology course: A case study. International Journal of Instructional Media, 37(3), 1-12.
- Ioannou, A., & Artino, A. R. (2009). Wiki and threaded discussion for online collaborative activities: Students’ perceptions and use. Journal of Emerging Technologies in Web Intelligence, 1(1), 97-105.
- Boyer, M., Urlacher, B., Florea Hudson, N., Niv-Solomon, A., Janik, L., Butler, M., Brown, S.W., Ioannou, A. (2009). Gender and negotiation: Some experimental findings from an international negotiation simulation. International Studies Quarterly, 53 (1), 23-47.
- Ioannou, A., Brown, S.W., Hannafin, R. D., & Boyer, M.A. (2009). Can multimedia make kids care about social studies? The GlobalEd problem-based learning simulation. Computers in the Schools, 26, 63-81.
- Gehlbach, H., Brown, S.W., Ioannou, A., Boyer, M.A., Hudson, N. Niv-Solomon, A., Maneggia, D. & Janik, L. (2008). Increasing interest in social studies: Stimulating simulations, self-efficacy, and social perspective taking. Contemporary Educational Psychology, 33(4), 894-914.
- Ioannou, A., & Hannafin, R. D. (2008). Course management systems: Time for users to get what they need. TechTrends, 52(1), 46-50.
- Ioannou, A., & Hannafin, R. D. (2008). Deficiencies of course management systems: Do students care? Quarterly Review of Distance Education, 9(4), p. 415-425.
Refereed Conference Proceedings
- Tsivitanidou, O., & Ioannou, A. (2021). Envisioned Pedagogical Uses of Chatbots in Higher Education and Perceived Benefits and Challenges. In International Conference on Human-Computer Interaction (pp. 230-250). Springer, Cham.
- Pericleous, P., Assimakopoulou, I., Ioannou, A., Fidas, C., & Avouris, N. (2021). Tracing El Greco's Echoes of Antiquity: Audience Interaction with Online Art. In CHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI Chapter (pp. 1-7).
- Tsivitanidou, O., Ioannou, A. (2020). Users’ needs assessment for chatbots’ use in Higher Education. In the Central European Conference on Information and Intelligent Systems (CECIIS). Springer.
- Georgiou, Y., Tsivitanidou, O., Eckhardt, C., & Ioannou, A. (2020). Work-in-Progress—A Learning Experience Design for Immersive Virtual Reality in Physics Classrooms. In 2020 6th International Conference of the Immersive Learning Research Network (iLRN) (pp. 263-266). IEEE.
- Ioannou, M., Ioannou, A., Georgiou, Y., & Retalis, S. (2020). Designing and Orchestrating the Classroom Experience for Technology-Enhanced Embodied Learning. In Gresalfi, M. and Horn, I. S. (Eds.), The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS) 2020, Volume 2 (pp. 1079-1086). Nashville, Tennessee: International Society of the Learning Sciences.
- Socratous, C., & Ioannou, A. (2020). Common Errors, Successful Debugging, and Engagement During Block-based Programming Using Educational Robotics in Elementary Education. In Gresalfi, M. and Horn, I. S. (Eds.), The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS) 2020, Volume 2 (pp. 1079-1086). Nashville, Tennessee: International Society of the Learning Sciences.
- Mavri, A., Ioannou, A., & Loizides, F. (2019). On the reliability and factorial validity of the assessment scale for creative collaboration. In IFIP Conference on Human-Computer Interaction (pp. 783-792). Springer, Cham.
- Ioannou, A., & Andreva, A. (2019). Play and Learn with an Intelligent Robot: Enhancing the Therapy of Hearing-Impaired Children. In IFIP Conference on Human-Computer Interaction (pp. 436-452). Springer, Cham.
- Timotheou, S., & Ioannou, A. (2019). On Making, Tinkering, Coding and Play for Learning: A Review of Current Research. In IFIP Conference on Human-Computer Interaction (pp. 217-232). Springer, Cham.
- Tsivitanidou, O., & Ioannou, A. (2019, September). What Do Educational Data, Generated by an Online Platform, Tell Us About Reciprocal Web-Based Peer Assessment?. In European Conference on Technology Enhanced Learning (pp. 600-603). Springer, Cham.
- Georgiou, Y., & Ioannou, A. (2019). Investigating in-service teachers’ concerns about adopting technology-enhanced embodied learning. In European Conference on Technology Enhanced Learning (pp. 595-599). Springer, Cham.
- Varda, C. & Ioannou A. (2019). How can facebook use in education be realized as crowdsourcing of learning? An exploration of junior, senior and graduates working together. In Proceedings of the International Conference on Interactive Mobile Communications, Technologies and Learning (IMCL 2019) Thessaloniki, Greece.
- Martínez-Monés, A., Villagrá-Sobrino, S., Georgiou, Y., Ioannou, A., & Ruiz, M. J. (2019). The INTELed pedagogical framework: Applying embodied digital apps to support special education children in inclusive educational contexts. In Proceedings of Interacción 2019 https://doi.org/10.1145/3335595.3335652
- Georgiou Y., Ioannou A., Ioannou M. (2019) Investigating Children’s Immersion in a High-Embodied Versus Low-Embodied Digital Learning Game in an Authentic Educational Setting. In: Beck D. et al. (eds) Immersive Learning Research Network. iLRN 2019. Communications in Computer and Information Science, vol 1044. Springer, Cham
- Socratous, C., & Ioannou, A. (2019). Using Educational Robotics as Tools for Metacognition: an Empirical Study in Elementary STEM Education. In International Conference of Immersive Learning Research Network (iLRN 2019) (pp. 72-83), Westminster, London, UK. DOI: https://doi.org/10.3217/978-3-85125-657-4-01
- Ioannou, M., Georgiou, Y., Ioannou, A., & Johnson-Glenberg, M. (2019). On the understanding of students’ learning and perceptions of technology integration in low- and high-embodied group learning. In K. Lund, G. P. Niccolai, E. Lavoué, C. Hmelo-Silver, G. Gweon, & M. Baker (Eds.), A Wide Lens: Combining Embodied, Enactive, Extended, and Embedded Learning in Collaborative Settings, 13th International Conference on Computer Supported Collaborative Learning (CSCL) (Vol. 1, pp. 304-311). Lyon, France: International Society of the Learning Sciences.
- Socratous, C., & Ioannou, A. (2019). An empirical study of educational robotics as tools for group metacognition and collaborative knowledge construction. In Lund, K., Niccolai, G. P., Lavoué, E., Hmelo-Silver, C., Gweon, G., and Baker, M. (Eds.). A Wide Lens: Combining Embodied, Enactive, Extended, and Embedded Learning in Collaborative Settings, 13th International Conference on Computer Supported Collaborative Learning (CSCL), Volume 2. Lyon, France: International Society of the Learning Sciences.
- Timotheou, S., Ioannou, A. (2019). On a making- & -tinkering STEAM approach to learning Mathematics: Knowledge gains, attitudes, and 21 st century skills. In Lund, K., Niccolai, G. P., Lavoué, E., Hmelo-Silver, C., Gweon, G., and Baker, M. (Eds.). A Wide Lens: Combining Embodied, Enactive, Extended, and Embedded Learning in Collaborative Settings, 13th International Conference on Computer Supported Collaborative Learning (CSCL), Volume 2. Lyon, France: International Society of the Learning Sciences.
- Mavri, A., Ioannou, A., Loizides, F., Souleles, N. (2018). Mavri A., Ioannou A., Loizides F., Souleles N. (2018) Social Learning and Social Design Using iPads and Groupware Technologies. In: Zaphiris P., Ioannou A. (eds) Learning and Collaboration Technologies. Design, Development and Technological Innovation. LCT 2018. Lecture Notes in Computer Science, vol 10924. Springer, Cham.
- Ioannou, A., Socratous, C., & Nikolaedou, E. (2018, September). Expanding the Curricular Space with Educational Robotics: A Creative Course on Road Safety. In European Conference on Technology Enhanced Learning - ECTEL 2018 (pp. 537-547). Springer, Cham.
- Jevremovic, A., Arsic, S., Antonijevic, M., Ioannou, A., Garcia, N. (2018). Human-Computer Interaction Monitoring and Analytics Platform - Wisconsin Card Sorting Test Application. In proceedings of the HealthyIoT 2018 - 5th EAI International Conference on IoT Technologies for HealthCare (in press).
- Kosmas, P., Ioannou, A., & Zaphiris, P. (2018). Implementing embodied learning in the classroom: Effects on children’s memory and language skills. In Valjataga T. & Laanpere M. (eds). Digital turn in schools: Research, Policy, Practice. ICEM 2018. Lecture Notes in Computer Science, Springer.
- Neophytides, N., & Ioannou, A. (2018). The integration of programming lessons in sixth grade and the influence in computational thinking (in Greek). Proceedings of the Hellenic Association of ICT in Education (HAICTE).
- Constantinou, V., & Ioannou A. (2018). Development of Computational Thinking Skills through Educational Robotics. In European Conference on Technology Enhanced Learning - ECTEL. Retrieved December 2018 from http://ceur-ws.org/Vol-2193/paper9.pdf
- Socratous, C., & Ioannou, A. (2018). A Study of Collaborative Knowledge Construction in STEM via
Educational Robotics. In J. Kay & R. Luckin (Eds.), Rethinking Learning in the Digital Age: Making the Learning Sciences Count, 13th International Conference of the Learning Sciences (ICLS) 2018 (Vol. 1, pp. 496-503). London, UK: ISLS. - Ioannou, M., & Ioannou, A. (2018). Playing with fractions on an interactive floor: An exploratory case study in the math classroom. In J. Kay & R. Luckin (Eds.), Rethinking Learning in the Digital Age: Making the Learning Sciences Count, 13th International Conference of the Learning Sciences (ICLS) 2018 (Vol. 3, pp. 1635-1636). London, UK: ISLS.
- Ioannou, A., & Constantinou, V. (2017). Augmented Reality Supporting Deaf Students in Mainstream Schools: Two Case Studies of Practical Utility of the Technology. Proceedings of Interactive Mobile Communication, Technologies and Learning (pp. 387-396). Springer, Cham. [BEST PAPER AWARD]
- Kosmas P., Ioannou A., Retalis S. (2017). Using Embodied Learning Technology to Advance Motor Performance of Children with Special Educational Needs and Motor Impairments. In: Lavoué É., Drachsler H., Verbert K., Broisin J., Pérez-Sanagustín M. (eds) Data Driven Approaches in Digital Education. EC-TEL 2017. Lecture Notes in Computer Science, vol 10474. Springer.
- Constantinou, V., Lanitis, A., & Ioannou, A. (2017). Using Virtual Reality to Train Designers to Develop Friendly Interfaces for Achromatic Vision Patients. In Proceedings of the 22nd International Conference on Intelligent User Interfaces Companion (pp. 77-80). ACM.
- Constantinou, V., Loizides, F., & Ioannou, A. (2016, October). A Personal Tour of Cultural Heritage for Deaf Museum Visitors. In Euro-Mediterranean Conference (pp. 214-221). Springer International Publishing.
- Ioannou, A., Kartapanis, I., & Zaphiris, P. (2015). Social Robots as Co-Therapists in Autism Therapy Sessions: A Single-Case Study. In Social Robotics (pp. 255-263). Springer International Publishing.
- Ioannou A., Artino A.R., Brown S.W. (2015) Learners’ Attitudes Toward Using Wikis and Forums for Collaboration on Case Problems. In: Conole G., Klobučar T., Rensing C., Konert J., Lavoué E. (eds) Design for Teaching and Learning in a Networked World. Lecture Notes in Computer Science, vol 9307. Springer, Cham
- Vasiliou, C., Ioannou, A., & Zaphiris P. (2015). An artifact ecology in a nutshell: A distributed cognition perspective for collaboration and coordination. Proceedings of INTERACT 2015, Springer.
- Ioannou, A., Christofi, M., & Vasiliou, C. (2013). A Case Study of Interactive Tabletops in Education: Attitudes, Issues of Orientation and Asymmetric Collaboration. In Scaling up Learning for Sustained Impact (pp. 466-471). Springer Berlin Heidelberg.
- Vasiliou, C., Ioannou, A., & Zaphiris P. (2013). Technology enhanced PBL in HCI education. In P. Kotzé et al. (Eds.), Proceedings of INTERACT 2013, Lecture Notes in Computer Science (Vol. 8120, pp. 643–650). Springer.
- Parmaxi, A., Zaphiris, P., Michailidou, E., Papadima-Sophocleous, S., & Ioannou, A. (2013). Introducing new perspectives in the use of social technologies in learning: Social constructionism. In P. Kotzé et al. (Eds.), Proceedings of INTERACT 2013, Lecture Notes in Computer Science (Vol. 8118, pp. 554-570). Springer.
- Ioannou, A., Demetriou, S., & Mama, M. (2013). Factors influencing online collaborative learning: Why some groups take off better than others? In Rummel, N. et al. (Eds.) Proceedings of the 10th International Conference on Computer Supported Collaborative Learning (Vol. 2, pp. 50-54).
- Loizides, F., Vasiliou, C., Ioannou, A., & Zaphiris, P. (2012). Collaboratively creating a thematic repository using interactive tabletop technology. In P. Zaphiris et al. (Eds.), Proceedings of Theory and Practice of Digital Libraries, Lecture Notes in Computer Science (Vol. 7489, pp. 512–516). Springer.
- Georgiou, Y., Kyza, E., & Ioannou, A. (2012, July). Creating and sustaining online communities of practice for science teachers’ professional development: Overcoming the barriers. In J., Aalst et al. (Eds.), Proceedings of the 10th International Conference of the Learning Sciences (Vol 2., pp. 533-534).
- Ioannou, A., Stylianou-Georgiou, A., Papanastasiou, E. (2011). Coding schemes as measurement instruments? An attempt to assess the psychometric properties of a coding scheme. In N. Rummel et al. (Eds.), Proceedings of the 10th International Conference on Computer Supported Collaborative Learning (Vol 2, pp. 192-196).
- Ioannou, A., & Stylianou-Georgiou, A. (2010). The CORDTRA analysis tool in action: Experiences and suggestions. In K. Gomez, L. Lyons & J. Radinsky (Eds.), Proceedings of the 9th International Conference of the Learning Sciences (Vol. 2, pp. 429-430).
- Ioannou, A., & Stylianou-Georgiou, A. (2009). Fostering online collaborative learning using wikis: A pilot study. In A. Dimitracopoulou, C. Malley, D. Suthers, & P. Reimann (Eds.), Proceedings of the 9th International Conference on Computer Supported Collaborative Learning (Vol 2, pp. 115-117).
Chapters/Reports
- Yiatros, S., Pastides, A., Karra, S., & Ioannou, A. (2022). From Youth Awareness to Action: The Case of The EIT Climate-KIC Young Innovators Program in Cyprus. In United Nations Economic Commission for Europe (UNECE) Report -- Engaging Young People in the Implementation of ESD in the UNECE Region". Retreaved September 2022 from https://unece.org/environment-policy/publications/engaging-young-people-implementation-esd-unece-region-good
- Díaz P., Ioannou A. (2019) Learning in a Digital World: An Introduction. In: Díaz P., Ioannou A., Bhagat K., Spector J. (eds) Learning in a Digital World. Smart Computing and Intelligence. Springer, Singapore. https://doi.org/10.1007/978-981-13-8265-9_1
- Georgiou, Y., & Ioannou, A. (2019). Embodied learning in a digital world: a systematic review of empirical research in K-12 education. In Paloma Díaz, Andri Ioannou, Kaushal Kumar Bhagat, Mike Spector (eds), Learning in a digital world: A multidisciplinary perspective on interactive technologies for formal and informal education (pp. 155-177). Springer series: Smart Computing and Intelligence. Springer, Singapore.
Edited Books/Edited Volumes
- Díaz, P., Ioannou, A., Bhagat, K. K., & Spector, J. M. (Eds.). (2019). Learning in a Digital World: Perspective on Interactive Technologies for Formal and Informal Education. Springer.
- Scheffel, M., Broisin, J., Pammer-Schindler, V., Ioannou, A., Schneider, J. (Eds.). Transforming Learning with Meaningful Technologies. Proceedings of the 14th European Conference on Technology Enhanced Learning, EC-TEL 2019, Delft, The Netherlands, September 16–19, 2019.
- HCII Book-Proceedings Series
- Zaphiris, P., & Ioannou, A. (Eds.). (2021). Learning and Collaboration Technologies: New Challenges and Learning Experiences: 8th International Conference, LCT 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I (Vol. 12784). Springer Nature.
- Zaphiris, P., & Ioannou, A. (Eds.). (2020). Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences: 7th International Conference, LCT 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part I (Vol. 12205). Springer Nature.
- Zaphiris, P., & Ioannou, A. (Eds.). (2020). Learning and Collaboration Technologies. Human and Technology Ecosystems: 7th International Conference, LCT 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II (Vol. 12206). Springer Nature.
- Zaphiris, P., Ioannou, A. (Eds.). Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration. Proceedings of the 6th International Conference, LCT 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part II. Springer. Chicago
- Zaphiris, P., Ioannou, A. (Eds.). Learning and Collaboration Technologies. Designing Learning Experiences. Proceedings of the 6th International Conference, LCT 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part I. Springer.
- Zaphiris, P., Ioannou, A. (Eds.). Learning and Collaboration Technologies: Learning and Collaboration Technologies. Learning and Teaching. Proceedings of the 5th International Conference, LCT 2018 Held as Part of HCI International 2018, Las Vegas, Nevada, July 25-20, 2018, Springer International Publishing. ISBN 978-3-319-91151-9
- Zaphiris, P., Ioannou, A. (Eds.). Learning and Collaboration Technologies. Design, Development and Technological Innovation. Proceedings of the 5th International Conference, LCT 2018 Held as Part of HCI International 2018, Las Vegas, Nevada, July 25-20, 2018, Springer International Publishing. ISBN 978-3-319-91742-9
- Zaphiris, P., Ioannou, A. (Eds.). Learning and Collaboration Technologies: Novel Learning Ecosystems. Proceedings of the 4th International Conference, LCT 2017 Held as Part of HCI International 2016, Vancouver, Canada, July 9-14, 2017, Springer International Publishing. ISBN 978-3-319-58509-3
- Zaphiris, P., Ioannou, A. (Eds.). Learning and Collaboration Technologies: Technology in Education. Proceedings of the 4th International Conference, LCT 2016 Held as Part of HCI International 2017, Vancouver, Canada, July 9-14, 2017, Springer International Publishing. ISBN 978-3-319-58515-4
- Zaphiris, P., Ioannou, A. (Eds.). Learning and Collaboration Technologies. Proceedings of the 3rd International Conference, LCT 2016 Held as Part of HCI International 2016 Toronto, ON, Canada, July 17–22, 2016, Springer International Publishing. ISBN: 978-3-319-39482-4
- Zaphiris, P., Ioannou, A. (Eds.). Learning and Collaboration Technologies. Proceedings of the 2nd International Conference, LCT 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings edited by Zaphiris, Panayiotis and Ioannou; Springer International Publishing. ISBN: 978-3-319-20608-0
- Zaphiris, P., Ioannou, A. (Eds.). Learning and Collaboration Technologies. Designing and Developing Novel Learning Experiences. Proceedings of the 1st International Conference, LCT 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Springer International Publishing. ISBN: 9783319074818
- Zaphiris, P., Ioannou, A. (Eds.). Learning and Collaboration Technologies. Technology-Rich Environments for Learning and Collaboration. Proceedings of the 1st International Conference, LCT 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Springer International Publishing. ISBN: 9783319074849